UX design notes part 3
Optimal Sort: helps you with information architecture, card sorting
- test how people think content should be organized
- test with lots of people
- can do this manually with paper cards and in person
- Optimal sort found here
4:1 worksheet for wireframing
- draw four different ideas for how a page might work, then take the one you like the best (for whatever reason) and draw it in one box
- can do this for each section of your website that you got from your information architecture
Wireframes
- Balsamiq is a good tool, partly because of the hand-drawn look
- hand drawn looks unfinished, so people will not get too attached and think it’s the final product
- looking good and having an aesthetic draws people to it. Aestheics are important. If it doesn’t look good, people won’t like it and they won’t use it.
Perception
- to improve perception skills, think of something that you firmly believe is correct, and think of an argument for why it is incorrect
- logic is the enemy of perception, it tells us we already know the answer; perception makes us go out and look for more answers
- we perceive a small amount of the world around us - our brain is interpreting what we see
- don’t want to assume the user is seeing everything on the page
Can design applications for a focused or diffused state of thinking
- Google is for a focused state; it is minimal, not a lot of distractions, has pagination
- YouTube is for a diffused state, when you are looking to browse and be distracted; lots to grab you attention, infinite scroll, lots of ads
Memory
- Iconic memory: in our eye, fast and short, picks up patterns, light, colors
- Filters: only see what we are looking for, decides whether we should pay attention to it
- Working memory: can only hold a few things at once, finite, only add to it if it’s really important because we need to take something else out to add it in
- Long term memory: for a lifetime
Visual encoding channels: things that make items stand out
- position, color, size, shape, texture, gradient, angle
- color: hue, brightness differences
- position most important - why we make wireframes
Hierarchy
- determining how important something is
- headings big, meta-information small
- you can only pay attention to one thing at once
- you can’t make everything on the page the most important thing
- assign items on a page with a hierarchy score
Pre-attentive channels: channels we can identify without focusing our attention on them directly