UX design notes part 3
Optimal Sort: helps you with information architecture, card sorting
- test how people think content should be organized
 - test with lots of people
 - can do this manually with paper cards and in person
 - Optimal sort found here
 
4:1 worksheet for wireframing
- draw four different ideas for how a page might work, then take the one you like the best (for whatever reason) and draw it in one box
 - can do this for each section of your website that you got from your information architecture
 
Wireframes
- Balsamiq is a good tool, partly because of the hand-drawn look
    
- hand drawn looks unfinished, so people will not get too attached and think it’s the final product
 - looking good and having an aesthetic draws people to it. Aestheics are important. If it doesn’t look good, people won’t like it and they won’t use it.
 
 
Perception
- to improve perception skills, think of something that you firmly believe is correct, and think of an argument for why it is incorrect
 - logic is the enemy of perception, it tells us we already know the answer; perception makes us go out and look for more answers
 - we perceive a small amount of the world around us - our brain is interpreting what we see
 - don’t want to assume the user is seeing everything on the page
 
Can design applications for a focused or diffused state of thinking
- Google is for a focused state; it is minimal, not a lot of distractions, has pagination
 - YouTube is for a diffused state, when you are looking to browse and be distracted; lots to grab you attention, infinite scroll, lots of ads
 
Memory
- Iconic memory: in our eye, fast and short, picks up patterns, light, colors
 - Filters: only see what we are looking for, decides whether we should pay attention to it
 - Working memory: can only hold a few things at once, finite, only add to it if it’s really important because we need to take something else out to add it in
 - Long term memory: for a lifetime
 
Visual encoding channels: things that make items stand out
- position, color, size, shape, texture, gradient, angle
 - color: hue, brightness differences
 - position most important - why we make wireframes
 
Hierarchy
- determining how important something is
 - headings big, meta-information small
 - you can only pay attention to one thing at once
 - you can’t make everything on the page the most important thing
 - assign items on a page with a hierarchy score
 
Pre-attentive channels: channels we can identify without focusing our attention on them directly